Beyond the Sword Unit Index

The second Expansion Pack added a whopping 23 new units, 13 regulars & 10 Uniques!

This information is up-to-date with version 3.17


Icon Unit & Class Str. Move Cost Requires Upgrades to: Abilities
Airship
Airship 4 1 80 Physics Fighter
Anti-Tank_Infantry
Anti-Tank Infantry 14 1 120 Artillery Mechanized Infantry +100% versus Armored Units
Starts with Ambush
Attack_Submarine
Attack Submarine 30 7 200 Radio
Combustion
Uranium
Cargo Space: 1 (Carries Scouts, Explorers, Missionaries, Spies, Great People
Invisible to most units
Can see Submarines
Can move through impassable terrain
Can explore rival territory
Can withdrawal from combat
+50% versus Submarine
Khmeran_Ballista_Elephant
Ballista Elephant 8 1 60 Construction
Horseback Riding
Ivory
Cuirassier Unique Unit for Khmer; replaces War Elephant
Doesn't receive defense bonuses
+50% versus Mounted Units
Targets any Mounted Unit first in combat outside of cities
Babylonian_Bowman
Bowman
Melee Units
3 1 25 Archery Longbowman
Crossbowman
Unique unit for Babylon; replaces Archer
1 First Strike
+50% City Defense
+25% Hill Defense
+50% versus
Portuguese_Carrack
Carrack 3 3 60 Optics Frigate
Destroyer
Attack Submarine
Unique Unit for Portugal; replaces Caravel
Cargo space: 2
Can explore rival territory
Byzantine_Cataphract
Cataphract 12 2 90 Horseback Riding
Horses
Iron
Cuirassier Unique Unit for Byzantine Empire; replaces Knight
Doesn't receive defense bonuses
Flank attack versus Catapult and Trebuchet
Cuirassier
Cuirassier 12 2 100 Military Tradition
Gunpowder
Horseback Riding
Horses
Iron
Cavalry Doesn't receive defensive bonuses
Can withdrawal from combat (15% chance)
Flank attack against Cannon
Native_American_Dog_Soldier
Dog Soldier 4 1 35 Bronze Working Macemen Unique Unit for Native Americans; replaces Axeman
+100% versus Melee Units
Dutch_East_Indiaman
Oostindievaarder 6 4 80 Astronomy Transport Unique Unit for the Netherlands; replaces Galleon
Cargo Space: 4
Can explore rival territory
Guided_Missile
Guided Missile 40 1 60 Rocketry
Radio
Can evade interception (100% chance)
Can destroy tile improvements and bomb city defenses (-16%/turn)
Mayan_Holkan
Holkan 4 1 35 Bronze Working
Hunting
Pikemen Unique Unit for Maya; replaces Spearman
Immune to First Strike
+100% versus Mounted Units
Holy_Roman_Landsknecht
Landsknecht 6 1 60 Engineering
Iron
Riflemen
Grenadier
Unique Unit for Holy Roman Empire; replaces Pikemen
+100% versus Mounted Units
+100% versus Melee Units
Missile_Cruiser
Missile Cruiser 40 7 260 Robotics
Oil or Uranium
Cargo space: 4 (carries missiles)
Causes collateral damage
Can bombard city defenses (-20%/turn)
Mobile_Artillery
Mobile Artillery 26 2 200 Laser
Artillery
Oil
Doesn't receive defensive bonuses
Maximum 85% damage on attack
Causes collateral damage
Immune to collateral damage from Siege Weapons
+50% versus Siege Weapons
Can bombard city defenses (-16%/turn)
Mobile_SAM
Mobile SAM 22 2 220 Laser
Oil
Can intercept aircraft (50% chance)
+50% versus Helicopter units
Ethiopian_Oromo_Warrior
Oromo Warrior 9 1 80 Gunpowder Riflemen Unique Unit for Ethiopia; replaces Musketeer
1 First Strike
Immune to First Strikes
Starts with Drill I and Drill II
Paratrooper
Paratrooper 24 1 160 Fascism
Rifling
Flight
Can perform Paradrops (range: 5)
Privateer
Privateer 6 4 80 Chemistry
Astronomy
Copper or Iron
Destroyer Hidden nationality
Can attack without declaring war
Starts with Sentry
Ship_of_the_Line
Ship of the Line 8 3 120 Military Science
Astronomy
Iron
Destroyer +50% versus Frigate
Can bombard defenses (-12%/turn)
Stealth_Destroyer
Stealth Destroyer 30 8 220 Stealth
Robotics
Oil or Uranium
Invisible to most units
Can see Stealth ships
Can intercept aircraft (50% chance)
Can bombard city defenses (-16%/turn)
Tactical_Nuke
Tactical Nuke 0 1 250 Fission
Rocketry
Uranium
Can nuke enemy lands
Can evade interception (50% chance)
Requires the Manhattan Project
Sumerian_Vulture
Vulture 6 1 35 Bronze Working
Copper or Iron
Macemen Unique Unit for Sumer; replaces Axemen
+25% versus Melee Units
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