Units Reference Table
Archer
Archery Units
3 1 25 Archery Longbowman
Crossbowman
1 first strike
+50% city defense
+25% hills defense
Artillery
Siege Weapons
18 1 150 Artillery - Doesn't receive defensive bonuses
Causes collateral damage
Causes a maximum of 85% damage to enemy
+50% vs. siege weapons
Can bombard city defenses (-16%/turn)
Immune to collateral damage from other Siege Weapons
Axeman
Melee Units
5 1 35 Bronze Working
Copper or Iron
Maceman +50% vs. Melee Units
Battleship
Naval Units
40 6 225 Industrialism
Oil or Uranium
- Causes collateral damage
Can bombard city defenses (-20%/turn)
Bomber
Air Units
16 8 140 Radio
Flight
Oil
Stealth Bomber Causes collateral damage
-50% vs. water units
Can destroy tile improvements and bomb city defenses (-16%/turn)
Camel Archer
Mounted Units
10 2 90 Guilds
Horseback Riding
Archery
Cavalry Unique unit for Arabia; Replaces Knight
Immune to first strikes
Doesn't receive defensive bonuses
Can withdraw from combat (15% chance)
Flank attack versus Catapults and Trebuchets
Cannon
Siege Weapons
12 1 100 Steel
Iron
Artillery Doesn't receive defensive bonuses
Causes a maximum of 80% damage to enemy
Immune to collateral damage from other Siege Weapons
Causes collateral damage
Can bombard city defenses (-12%/turn)
Caravel
Naval Units
3 3 60 Optics Frigate
Submarine
Cargo Space: 1 (can carry scout, explorer, missionary, spy, or great person)
Can explore rival territory w/o triggering war
Carrier
Naval Units
16 5 175 Flight
Oil or Uranium
- Cargo Space: 3 (carries fighters)
Catapult
Siege Weapons
5 1 50 Construction Cannon Doesn't receive defensive bonuses
Causes a maximum of 75% damage to enemy
Causes collateral damage
Immune to collateral damage from other Siege Weapons
Can bombard city defenses (-8%/turn)
Cavalry
Mounted Units
15 2 120 Military Tradition
Rifling
Horseback Riding
Horse
Gunship Doesn't receive defensive bonuses
Can withdraw from combat (30% chance)
+50% attack vs. cannon
Chariot
Mounted Units
4 2 30 The Wheel
Horse
Horse Archer
Knight
Doesn't receive defensive bonuses
+100% attack vs. Axeman Can withdraw from combat (10% chance)
Cho-Ko-Nu
Archery Units
6 1 60 Machinery
Archery
Iron
Rifleman
Grenadier
Unique unit for China; Replaces Crossbowman
2 first strikes
Causes collateral damage
+50% vs. Melee Units
Conquistador
Mounted Units
10 2 90 Guilds
Horseback Riding
Horse & Iron
Cavalry Unique unit for Spain; Replaces Knight
2 first strikes
Immune to first strikes
+50% vs. Melee Units
Cossack
Mounted Units
18 2 120 Military Tradition
Gunpowder
Horseback Riding
Horse
Gunship Unique unit for Russia; Replaces Cavalry
Doesn't receive defensive bonuses
Can withdraw from combat (30% chance)
+50% vs. Cannon
+50% vs. Mounted Units
Crossbowman
Archery Units
6 1 60 Machinery
Archery
Iron
Rifleman
Grenadier
1 first strike
+50% vs. Melee Units
Destroyer
Naval Units
30 8 200 Combustion
Oil or Uranium
- Can see submarines
Can intercept aircraft (30% chance)
Can bombard city defenses (-15%/turn)
Explorer
Recon Units
4 2 40 Compass - Better results from tribal village
Can only defend
Ignores terrain movement cost
Starts with Guerilla I, Woodsman I
Fast Worker 0 3 60 - - Unique unit for India; Replaces Worker
Can improve tiles
Fighter
Air Units
12 6 100 Flight
Oil
Jet Fighter Can intercept aircraft (50% chance)
Can destroy tile improvements and bomb city defenses (-5%/turn)
Frigate
Naval Units
8 4 90 Chemistry
Astronomy
Iron
Destroyer Can bombard city defenses (-10/turn)
Galleon
Naval Units
4 4 80 Astronomy Transport Cargo Space: 3
Galley
Naval Units
2 2 50 Sailing Galleon Cargo Space: 2
Cannot enter ocean
Great Artist 0 2 - - - Can start a Golden Age
Can discover a technology
Can create a Great Work (+4000 culture)
Can join city as Great Artist
Great Engineer 0 2 - - - Can start a Golden Age
Can discover a technology
Can hurry production
Can join city as Great Engineer
Great Merchant 0 2 - - - Can start a Golden Age
Can discover a technology
Can explore rival territory
Can conduct a trade mission
Can join city as Great_Merchant
Great Prophet 0 2 - - - Can start a Golden Age
Can discover a technology
Can join city as Great Prophet
Can construct religion shrine in holy city
Great Scientist 0 2 - - - Can start a Golden Age
Can discover a technology
Can construct Academy
Can join city as Great Scientist
Grenadier
Gunpowder Units
12 1 100 Chemistry Infantry
Machine Gun
+50% attack vs. Rifleman
Gunship
Helicopter Unit
24 4 160 Rocketry
Flight
Oil
- Cannot capture enemy cities
Doesn't receive defensive bonuses
Flies over terrain
Can withdraw from combat (25% chance)
+100% vs. Armored Units
Horse Archer
Mounted Units
6 2 50 Horseback Riding
Archery
Horse
Knight Immune to first strike
Doesn't receive defensive bonuses
+50% vs. Catapult
ICBM 0 1 500 Rocketry
Fission
Uranium
- Can nuke enemy lands
Requires The Manhattan Project
Immortal
Mounted Units
4 2 25 The Wheel
Horse
Horse Archer
Knight
Unique unit for Persia; Replaces Chariot
Can withdraw from combat (30% chance)
+50% vs. Archery Units
Infantry
Gunpowder Units
20 1 140 Assembly Line
Rifling
SAM Infantry
Mechanized Infantry
+25% vs. Gunpowder Units
Ironclad
Naval Units
12 2 100 Steel
Steam Power
Iron & Coal
Destroyer Cannot enter ocean
Can bombard city defenses (-10%/turn)
Jaguar
Melee Units
5 1 35 Iron Working Maceman Unique unit for Aztec; Replaces Swordsman
+10% city attack
+25% jungle defense
Jet Fighter
Air Units
24 10 150 Composite
Flight
Oil or Aluminum
- Can intercept aircraft (70% chance)
Can destroy tile improvements and bomb city defenses (-10%/turn)
Keshik
Mounted Units
6 2 50 Horseback Riding
Archery
Horse
Knight Unique unit for Mongolia; Replaces Horse Archer
1 first strike
Doesn't receive defensive bonuses
Ignores terrain movement costs
+50% attack vs. Catapult
Knight
Mounted Units
10 2 90 Guilds
Horseback Riding
Horse and Iron
Cavalry Immune to first strikes
Doesn't receive defensive bonuses
Longbowman
Archery Units
6 1 50 Feudalism
Archery
Rifleman 1 First Strike
+25% city defense
+25% hills defense
Maceman
Melee Units
8 1 70 Civil Service
Machinery
Copper or Iron
Rifleman
Grenadier
+50% vs. Melee Units
Machine Gun
Siege Weapons
18 1 125 Railroad SAM Infantry Can only defend
1 first strike
+50% vs. Gunpowder Units
Marine
Gunpowder Units
24 1 160 Industrialism
Rifling
- +50% attack vs. machine gun
+50% attack vs. artillery
Starts with Amphibious promotion
Mechanized Infantry
Gunpowder Units
32 2 200 Robotics
Rifling
- Can intercept aircraft (20% chance)
Starts with March promotion
Buddhist Missionary
Christian Missionary
Confucian Missionary
Hindu Missionary
Islamic Missionary
Jewish Missionary
Taoist Missionary
0 2 40 Buddhism
Christianity
Confucianism
Hinduism
Islam
Judaism
Taoism
- Religions & Monasteries:
- Each religion in the game has a missionary unit that you can build to spread the religion to your own cities or other's Civ's cities.
Like the religions, they are all identical. You can have three of each religion's unit on the map at a time.
Modern Armor
Armored Units
40 2 240 Composites
Computers
Oil & Aluminum
- 1 First Strike
Doesn't receive defensive bonuses
Starts with Blitz
Musketeer
Gunpowder Units
9 2 80 Gunpowder Rifleman Unique unit for France; Replaces Musketman
Musketman
Gunpowder Units
9 1 80 Gunpowder Rifleman -
Navy SEAL
Gunpowder Units
24 1 160 Industrialism
Rifling
- Unique unit for America; Replaces Marine
1 first strike
1-2 First Strikes
+50% attack vs. Machine Gun
+50% vs. Artillery
Starts with Amphibious and March promotion
Panzer
Armored Units
28 2 180 Industrialism
Rifling
Oil
Modern Armor Unique unit for Germany; Replaces Tank
Doesn't receive defensive bonuses
+50% vs. armored units
Starts with Blitz
Phalanx
Melee Units
5 1 35 Hunting
Copper or Iron
Pikeman Unique unit for Greece; Replaces Spearman
+25% Hills Defense
+100% vs. mounted units
Pikeman
Melee Units
6 1 60 Engineering
Iron
Rifleman
Grenadier
+100% vs. mounted units
Praetorian
Melee Units
8 1 45 Iron Working
Iron
Maceman Unique unit for Rome; Replaces Swordsman
Quechua
Melee Units
2 1 15 - Axeman
Maceman
Spearman
Unique unit for Inca; Replaces Warrior
+25% City Defense
+100% vs. archery units
Redcoat
Gunpowder Units
16 1 110 Rifling Infantry Unique unit for England; Replaces Rifleman
+25% vs. mounted units
+25% vs. gunpowder units
Rifleman
Gunpowder Units
14 1 110 Rifling Infantry +25% vs. mounted units
SAM Infantry
Gunpowder Units
18 1 150 Rocketry - Can intercept aircraft (40% chance)
+50% vs. helicopter units
Samurai
Melee Units
8 1 70 Civil Service
Machinery
Iron
Rifleman
Grenadier
Unique unit for Japan; Replaces Maceman
2 First Strikes
+50% vs. melee units
Scout
Recon Units
1 2 15 Hunting Explorer Better results from tribal villages
Can only defend
+100% vs animals
Settler 0 2 100 - - Can found a new city
Skirmisher
Archery Units
4 1 25 Archery Longbowman
Crossbowman
Unique unit for Mali; Replaces Archer
1-2 First Strikes
+50% city defense
+25% hills defense
Spearman
Melee Units
4 1 35 Hunting
Copper or Iron
Pikeman +100% vs. mounted units
Spy
Recon Units
0 2 80 Communism
Scotland Yard
- National Unit (4 allowed at a time)
Invisible to all units
Can explore rival territory
Can expose rival spies in nearby tiles
Starts with sentry
Stealth Bomber
Air Units
20 12 200 Composites
Flight
Robotics
Oil & Aluminum
- Can evade interception (50% chance)
Causes collateral damage
-50% vs. water units
Can destroy tile improvements and bomb city defenses (-20% turn)
Submarine
Naval Units
24 6 150 Radio
Combustion
Oil or Uranium
- Cargo Space: 1 (carries scout, explorer, missionary, spy, great people)
Invisible to most units
Can see submarines
Can explore rival territory
Can withdraw from combat (50% chance)
Swordsman
Melee Units
6 1 40 Iron Working
Iron
Maceman +10% City Attack
Tank
Armored Units
28 2 180 Industrialism
Rifling
Oil
Modern Armor Doesn't receive defensive bonuses
Starts with Blitz
Transport
Naval Units
16 5 125 Combustion
Oil or Uranium
- Cargo Space: 4
War Chariot
Mounted Units
5 2 25 The Wheel
Horse
Horse Archer
Knight
Unique unit for Egypt; Replaces Chariot
Immune to First Strikes
Doesn't receive defensive bonuses
Can withdraw from combat (20% chance)
War Elephant
Mounted Units
8 1 60 Construction
Ivory
Cavalry Doesn't receive defensive bonuses
+50% vs. mounted units
Warrior
Melee Units
2 1 15 - Axeman
Spearman
+25% city defense
Work Boat 0 2 30 Fishing - Cannot enter ocean
Can create fishing boats, whaling boats, and offshore platform
Worker 0 2 60 - - Can improve tiles
Bear Bear 3 1 Doesn't receive defensive bonuses
Lion Lion 2 1 Doesn't receive defensive bonuses
Panther Panther 2 2 Doesn't receive defensive bonuses
Wolf Wolf 1 2 Doesn't receive defensive bonuses
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