Civics
Government
Icon Civic Upkeep Cost Req'd Tech Effects/Benefits
Aggressive
Despotism Low None None
Aggressive
Hereditary Rule Low Monarchy +1 happy face per military unit in city
Aggressive
Representation Medium Constitution +3 beakers per specialist, +2 happy faces in Civ's 5 largest cities
Aggressive
Police State High Fascism +25% military unit production, -50% war weariness
Aggressive
Universal Suffrage Medium Democracy +1 production from towns, can spend commerce to finish production
Legal
Aggressive
Barbarism Low None None
Aggressive
Vassalage High Feudalism New units start with +2 experience points, lower unit support costs
Aggressive
Bureaucracy Medium Civil Service +50% commerce in capital & +50% production
Aggressive
Nationhood None Nationalism Can draft 3 units per turn, +2 happy faces per barracks
Aggressive
Free Speech Low Liberalism +2 commerce from towns, +100% culture in all cities
Labour
Icon Civic Upkeep Cost Req'd Tech Effects/Benefits
Aggressive
Tribalism Low None None
Aggressive
Slavery Low Bronze Working Can sacrifice population to finish production
Aggressive
Serfdom Low Feudalism Workers build improvements 50% faster
Aggressive
Caste System Medium Code of Laws Unlimited Artists, Scientists, & Merchants
Aggressive
Emancipation None Democracy +100% growth for cottages, hamlets, & villages, unhappiness penalty for Civs without Emancipation
Economy
Aggressive
Decentralization Low None None
Aggressive
Mercantilism Medium Banking +1 free specialist per city, no foreign trade routes
Aggressive
Free Market Medium Economics +1 trade routes per city
Aggressive
State Property Low Communism No distance maintenance , +1 food from workshops & watermills
Aggressive
Environmentalism Medium Medicine +6 health in all cities, +1 happy face from jungles & forests
Religion
Icon Civic Upkeep Cost Req'd Tech Effects/Benefits
Aggressive
Paganism Low None None
Aggressive
Organized Religion High Monotheism Build missionaries without monastery, production speed of buildings +25% in cities with state religion
Aggressive
Theocracy Medium Theology +2 experience points to units built in cities w/state religion, no non-state religion spreading within Civ
Aggressive
Pacifism None Philosophy +100% great person birth rate in cities with state religion, +1 commerce support cost per military unit
Aggressive
Free Religion Low Liberalism No state religion, +1 happy face per religion in each city, +10% research in all cities
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