Warlords Unit Index

The Warlords Expansion Pack added 6 new Unique Units for the added civilizations, and two new regular units.

Icon Unit & Class Str. Move Cost Requires Upgrades to: Abilities
Viking_Berserker
Berserker
Melee Units
8 1 70 Civil Service
Machinery
Iron or Copper
Rifleman
Grenadier
Unique unit for Viking; Replaces Maceman
+10% city attack.
+50% vs. melee units.
Starts with Amphibious.
Celtic_Gallic_Warrior
Gallic Warriors
Melee Units
6 1 40 Iron Working
Iron
Maceman Unique unit for Celts; Replaces Swordsman
+10% city attack.
Starts with Guerilla I
Great_General
Great General 0 2 - - - Can merge with a Unit (Grants 20 XP and access to ??? & ??? promotions)
Can discover a technology
Can explore rival territory
Can found a Military Academy
Can join city as Great General
Korean_Hwacha
Hwacha
Seige Units
5 1 40 Construction Cannon Unique unit for Korea; Replaces Catapult
Doesn't receive defensive bonuses.
Can withdrawn from combats (25% chance).
Causes collateral damage.
+50% vs. melee units.
Can bombard city defenses (-15%/ turn).
Zulu_Impi
Impi
Melee Units
4 2 35 Hunting
Iron or Copper
Pikeman Unique unit for Zulu; Replaces Spearman
+100% vs. mounted units.
Starts with Mobility.
Ottoman_Janissary
Janissary
Gunpowder Units
9 1 80 Gunpowder Rifleman Unique unit for Ottoman Empire; Replaces Musketman
+25% vs. archery, melee, and mounted units.
Carthaginian_Numidian_Cavalry
Numidian Cavalry
Mounted Units
5 2 50 Horseback Riding
Archery
Horse
Knight Unique unit for Carthage; Replaces Horse Archer
Immune to first strikes.
Doesn't receive defensive bonuses.
Can withdrawn from combats (20% chance).
-10% city attack.
+50% attack vs. catapult and trebuchet.
+50% vs. melee units.
Starts with Flanking I.
Trebuchet
Trebuchet
Siege Units
4 1 60 Engineering Cannon Doesn't receive defensive bonuses
Can withdraw from combat (25% chance)
Causes collateral damage
+100% city attack
Can bombard city defenses (-25%/turn)
Trireme
Trireme
Naval Units
2 2 50 Sailing
Bronze Working
Caravel
Frigate
Cargo Space: 0
+50% when attacking Galleys.
Can't enter ocean squares.
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