CIV4ArtDefines_Unit

This page is missing information.
Do not remove this notice until it is complete.

Summary

Various Art settings for Units.

Single-Line Tags

Text Tags

Type = Object Name (Unit)
NIF = Location of NIF
KVM = Location of KVM
SHADERNIF = unknown.
TrainSound = This is the sound played when an unit is built in a city.

Boolean

bActAsRanged = unknown.

Floating-Point Tags

fScale = Size on maps
fInterfaceScale = Multiply by fScale to get Civilopedia size
fBattleDistance = Distance at which this unit will fight (melee) opposing units. Click for more complete description
fRangedDeathTime = unknown.

Multi-Line Tags

ShadowDef = unknown.
AudioRunSounds = unknown.

Example

<UnitArtInfo>
    <Type>ART_DEF_UNIT_LION</Type>
    <fScale>0.61</fScale>
    <fInterfaceScale>1.3</fInterfaceScale>
    <NIF>Art/Units/Lion/Lion.nif</NIF>
    <KFM>Art/Units/Lion/Lion.kfm</KFM>
    <SHADERNIF>Art/Units/Lion/Lion_FX.nif</SHADERNIF>
    <ShadowDef>
        <ShadowNIF>Art/Units/01_UnitShadows/LionShadow.nif</ShadowNIF>
        <ShadowAttachNode>LionBip Spine1</ShadowAttachNode>
        <fShadowScale>1.0</fShadowScale>
    </ShadowDef>
    <fBattleDistance>0.35</fBattleDistance>
    <fRangedDeathTime>0.28</fRangedDeathTime>
    <bActAsRanged>0</bActAsRanged>
    <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
    <AudioRunSounds>
        <AudioRunTypeLoop/>
        <AudioRunTypeEnd/>
    </AudioRunSounds>
</UnitArtInfo>
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License