CIV4ArtDefines_Unit
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Table of Contents
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Summary
Various Art settings for Units.
Single-Line Tags
Text Tags
Type | = Object Name (Unit) |
NIF | = Location of NIF |
KVM | = Location of KVM |
SHADERNIF | = unknown. |
TrainSound | = This is the sound played when an unit is built in a city. |
Boolean
bActAsRanged | = unknown. |
Floating-Point Tags
fScale | = Size on maps |
fInterfaceScale | = Multiply by fScale to get Civilopedia size |
fBattleDistance | = Distance at which this unit will fight (melee) opposing units. Click for more complete description |
fRangedDeathTime | = unknown. |
Multi-Line Tags
ShadowDef | = unknown. |
AudioRunSounds | = unknown. |
Example
<UnitArtInfo>
<Type>ART_DEF_UNIT_LION</Type>
<fScale>0.61</fScale>
<fInterfaceScale>1.3</fInterfaceScale>
<NIF>Art/Units/Lion/Lion.nif</NIF>
<KFM>Art/Units/Lion/Lion.kfm</KFM>
<SHADERNIF>Art/Units/Lion/Lion_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/LionShadow.nif</ShadowNIF>
<ShadowAttachNode>LionBip Spine1</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.28</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
page revision: 8, last edited: 21 Jul 2008 02:42