CIV4CivilizationInfos
Summary
This file defines the characteristics of civilizations
Single line Tags
Text Tags
Type | = The internal tag for the civilization |
Description | = What the text entry is named for that civilization |
ShortDescription | = The tag for the short entry for the civilization |
Adjective | = Not sure, since Civ is supposedly multilingual |
Civilopedia | = The tag for the civilopedia entry for the civilization (I can't find the Civilopedia Entry for the Barbarians… -Erdrik) |
DefaultPlayerColor | = Take a guess. Go ahead, take a guess! |
ArtDefineTag | = The art files used for that civilization |
ArtStyleType | = Which art files are used to display city buildings on the map for that civilization |
UnitArtStyleType | = The art style for the civilization's units (BtS only) |
CivilizationSelectionSound | = What sound files are played when the civ is selected |
CivilizationActionSound | = The annoying noises units make when you order them around |
DerivativeCiv | = The civ that will be spawned when this civilization creates a colony, if available (BtS only) |
Boolean Tags
bPlayable | = Whether or not the player can choose to play the civilization |
bAIPlayable | = Whether or not the AI can play the civilization |
Multiline Tags
Cities | = A list of names to be used by the civilization when it founds new cities. Note that the actual name isn't listed, but it's text key entry. |
Buildings | = The same as special units. The default BuildingType can only be replaced by another BuildingType in the same BuildingClassType. (I think BuildingClassType is replaced with BuildingType - Erdrik) |
Units | = Special units that only that civ can build. The default UnitType can only by replaced by another UnitType in the same UnitClassType. Can also be used to disable units. (I believe UnitClassType is replaced with UnitType - Erdrik) |
FreeUnitClasses | = Units that the civilization starts the game with. |
FreeBuildingClasses | = Buildings that the civilization gets for free as soon as they can be built. |
FreeTechs | = Free technologies the civilization starts with. |
DisableTechs | = Technologies the civilization can never have. |
InitialCivics | = The civics a civilization starts with. |
AnarchyCivics | = The civics a civilization defaults to when it falls into anarchy. |
Leaders | = A list of leaders the civilization can start the game with. |
Example
<CivilizationInfo>
<Type>CIVILIZATION_AMERICA</Type>
<Description>TXT_KEY_CIV_AMERICA_DESC</Description>
<ShortDescription>TXT_KEY_CIV_AMERICA_SHORT_DESC</ShortDescription>
<Adjective>TXT_KEY_CIV_AMERICA_ADJECTIVE</Adjective>
<Civilopedia>TXT_KEY_CIV_AMERICA_PEDIA</Civilopedia>
<DefaultPlayerColor>PLAYERCOLOR_BLUE</DefaultPlayerColor>
<ArtDefineTag>ART_DEF_CIVILIZATION_AMERICA</ArtDefineTag>
<ArtStyleType>ARTSTYLE_EUROPEAN</ArtStyleType>
<UnitArtStyleType>UNIT_ARTSTYLE_EUROPEAN</UnitArtStyleType>
<bPlayable>1</bPlayable>
<bAIPlayable>1</bAIPlayable>
<Cities>
<City>TXT_KEY_CITY_NAME_WASHINGTON</City>
<City>TXT_KEY_CITY_NAME_NEW_YORK</City>
<City>TXT_KEY_CITY_NAME_BOSTON</City>
<City>TXT_KEY_CITY_NAME_PHILADELPHIA</City>
<City>TXT_KEY_CITY_NAME_ATLANTA</City>
<City>TXT_KEY_CITY_NAME_CHICAGO</City>
<City>TXT_KEY_CITY_NAME_SEATTLE</City>
<City>TXT_KEY_CITY_NAME_SAN_FRANCISCO</City>
<City>TXT_KEY_CITY_NAME_LOS_ANGELES</City>
<City>TXT_KEY_CITY_NAME_HOUSTON</City>
<City>TXT_KEY_CITY_NAME_PORTLAND</City>
<City>TXT_KEY_CITY_NAME_ST_LOUIS</City>
<City>TXT_KEY_CITY_NAME_MIAMI</City>
<City>TXT_KEY_CITY_NAME_BUFFALO</City>
<City>TXT_KEY_CITY_NAME_DETROIT</City>
<City>TXT_KEY_CITY_NAME_NEW_ORLEANS</City>
<City>TXT_KEY_CITY_NAME_BALTIMORE</City>
<City>TXT_KEY_CITY_NAME_DENVER</City>
<City>TXT_KEY_CITY_NAME_CINCINNATI</City>
<City>TXT_KEY_CITY_NAME_DALLAS</City>
<City>TXT_KEY_CITY_NAME_MEMPHIS</City>
<City>TXT_KEY_CITY_NAME_CLEVELAN</City>
<City>TXT_KEY_CITY_NAME_KANSAS_CITY</City>
<City>TXT_KEY_CITY_NAME_SAN_DIEGO</City>
<City>TXT_KEY_CITY_NAME_RICHMOND</City>
<City>TXT_KEY_CITY_NAME_LAS_VEGAS</City>
<City>TXT_KEY_CITY_NAME_PHOENIX</City>
<City>TXT_KEY_CITY_NAME_ALBUQUERQUE</City>
<City>TXT_KEY_CITY_NAME_MINNEAPOLIS</City>
<City>TXT_KEY_CITY_NAME_PITTSBURGH</City>
<City>TXT_KEY_CITY_NAME_OAKLAND</City>
<City>TXT_KEY_CITY_NAME_TAMPA_BAY</City>
<City>TXT_KEY_CITY_NAME_ORLANDO</City>
<City>TXT_KEY_CITY_NAME_TACOMA</City>
<City>TXT_KEY_CITY_NAME_SANTA_FE</City>
<City>TXT_KEY_CITY_NAME_OLYMPIA</City>
<City>TXT_KEY_CITY_NAME_HUNT_VALLEY</City>
<City>TXT_KEY_CITY_NAME_SPRINGFIELD</City>
<City>TXT_KEY_CITY_NAME_PALO_ALTO</City>
<City>TXT_KEY_CITY_NAME_CENTRALIA</City>
<City>TXT_KEY_CITY_NAME_SPOKANE</City>
<City>TXT_KEY_CITY_NAME_JACKSONVILLE</City>
<City>TXT_KEY_CITY_NAME_SAVANNAH</City>
<City>TXT_KEY_CITY_NAME_CHARLESTON</City>
<City>TXT_KEY_CITY_NAME_SAN_ANTONIO</City>
<City>TXT_KEY_CITY_NAME_OMAHA</City>
<City>TXT_KEY_CITY_NAME_BIRMINGHAM</City>
<City>TXT_KEY_CITY_NAME_HONOLULU</City>
<City>TXT_KEY_CITY_NAME_ANCHORAGE</City>
<City>TXT_KEY_CITY_NAME_SACRAMENTO</City>
<City>TXT_KEY_CITY_NAME_SALT_LAKE_CITY</City>
<City>TXT_KEY_CITY_NAME_RENO</City>
<City>TXT_KEY_CITY_NAME_BOISE</City>
<City>TXT_KEY_CITY_NAME_MILWAUKEE</City>
<City>TXT_KEY_CITY_NAME_SANTA_CRUZ</City>
<City>TXT_KEY_CITY_NAME_MONTEREY</City>
<City>TXT_KEY_CITY_NAME_SANTA_MONICA</City>
<City>TXT_KEY_CITY_NAME_LITTLE_ROCK</City>
<City>TXT_KEY_CITY_NAME_COLUMBUS</City>
<City>TXT_KEY_CITY_NAME_LE_BAM</City>
</Cities>
<Buildings>
<Building>
<BuildingClassType>BUILDINGCLASS_SUPERMARKET</BuildingClassType>
<BuildingType>BUILDING_AMERICAN_MALL</BuildingType>
</Building>
</Buildings>
<Units>
<Unit>
<UnitClassType>UNITCLASS_MARINE</UnitClassType>
<UnitType>UNIT_AMERICAN_NAVY_SEAL</UnitType>
</Unit>
</Units>
<FreeUnitClasses>
<FreeUnitClass>
<UnitClassType>UNITCLASS_SETTLER</UnitClassType>
<iFreeUnits>1</iFreeUnits>
</FreeUnitClass>
</FreeUnitClasses>
<FreeBuildingClasses>
<FreeBuildingClass>
<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType>
<bFreeBuildingClass>1</bFreeBuildingClass>
</FreeBuildingClass>
</FreeBuildingClasses>
<FreeTechs>
<FreeTech>
<TechType>TECH_FISHING</TechType>
<bFreeTech>1</bFreeTech>
</FreeTech>
<FreeTech>
<TechType>TECH_AGRICULTURE</TechType>
<bFreeTech>1</bFreeTech>
</FreeTech>
</FreeTechs>
<DisableTechs/>
<InitialCivics>
<CivicType>CIVIC_DESPOTISM</CivicType>
<CivicType>CIVIC_BARBARISM</CivicType>
<CivicType>CIVIC_TRIBALISM</CivicType>
<CivicType>CIVIC_DECENTRALIZATION</CivicType>
<CivicType>CIVIC_PAGANISM</CivicType>
</InitialCivics>
<Leaders>
<Leader>
<LeaderName>LEADER_WASHINGTON</LeaderName>
<bLeaderAvailability>1</bLeaderAvailability>
</Leader>
<Leader>
<LeaderName>LEADER_FRANKLIN_ROOSEVELT</LeaderName>
<bLeaderAvailability>1</bLeaderAvailability>
</Leader>
<Leader>
<LeaderName>LEADER_LINCOLN</LeaderName>
<bLeaderAvailability>1</bLeaderAvailability>
</Leader>
</Leaders>
<DerivativeCiv>NONE</DerivativeCiv>
<CivilizationSelectionSound>AS3D_AMERICA_SELECT</CivilizationSelectionSound>
<CivilizationActionSound>AS3D_AMERICA_ORDER</CivilizationActionSound>
</CivilizationInfo>
page revision: 8, last edited: 04 Sep 2008 14:18