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SkyArt = This is the texture of the clouds, which can be seen when you zoom out to the globe view.

fTextureScaleX = Changes the size of the terrain texture in the X direction.

fTextureScaleY = Changes the size of the terrain texture in the Y direction.

fZScale = Changes the height limit of the terrain. For example, if fZScale is set to 1.0 and you set the fHillScale to 2.0 then the Hills in the game will be cut off half way (the hills will appear flat on top, like mesa's).

fPeakScale = The height of the mountains

fHillScale = The height of the hills

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