Zoe

<?xml version="1.0"?>
<!— edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Alex Mantzaris (Firaxis Games) >
<!
Sid Meier's Civilization 4 >
<!
Copyright Firaxis Games 2005 >
<!
>
<!
Global Defines —>
<Civ4Defines xmlns="x-schema:CIV4GlobalDefinesSchema.xml">
<Define>
<DefineName>CIV4_VERSION</DefineName>
<iDefineIntVal>174</iDefineIntVal>
</Define>
<Define>
<DefineName>SAVE_VERSION</DefineName>
<iDefineIntVal>103</iDefineIntVal>
</Define>
<Define>
<DefineName>MAX_NUM_LANGUAGES</DefineName>
<iDefineIntVal>100</iDefineIntVal>
</Define>
<Define>
<DefineName>LAND_TERRAIN</DefineName>
<DefineTextVal>TERRAIN_GRASS</DefineTextVal>
</Define>
<Define>
<DefineName>DEEP_WATER_TERRAIN</DefineName>
<DefineTextVal>TERRAIN_OCEAN</DefineTextVal>
</Define>
<Define>
<DefineName>SHALLOW_WATER_TERRAIN</DefineName>
<DefineTextVal>TERRAIN_COAST</DefineTextVal>
</Define>
<Define>
<DefineName>LAND_IMPROVEMENT</DefineName>
<DefineTextVal>IMPROVEMENT_LAND_WORKED</DefineTextVal>
</Define>
<Define>
<DefineName>WATER_IMPROVEMENT</DefineName>
<DefineTextVal>IMPROVEMENT_WATER_WORKED</DefineTextVal>
</Define>
<Define>
<DefineName>RUINS_IMPROVEMENT</DefineName>
<DefineTextVal>IMPROVEMENT_CITY_RUINS</DefineTextVal>
</Define>
<Define>
<DefineName>NUKE_FEATURE</DefineName>
<DefineTextVal>FEATURE_FALLOUT</DefineTextVal>
</Define>
<Define>
<DefineName>GLOBAL_WARMING_TERRAIN</DefineName>
<DefineTextVal>TERRAIN_DESERT</DefineTextVal>
</Define>
<Define>
<DefineName>CAPITAL_BUILDINGCLASS</DefineName>
<DefineTextVal>BUILDINGCLASS_PALACE</DefineTextVal>
</Define>
<Define>
<DefineName>DEFAULT_SPECIALIST</DefineName>
<DefineTextVal>SPECIALIST_CITIZEN</DefineTextVal>
</Define>
<Define>
<DefineName>INITIAL_CITY_ROUTE_TYPE</DefineName>
<DefineTextVal>ROUTE_ROAD</DefineTextVal>
</Define>
<Define>
<DefineName>STANDARD_HANDICAP</DefineName>
<DefineTextVal>HANDICAP_NOBLE</DefineTextVal>
</Define>
<Define>
<DefineName>STANDARD_HANDICAP_QUICK</DefineName>
<DefineTextVal>HANDICAP_CHIEFTAIN</DefineTextVal>
</Define>
<Define>
<DefineName>STANDARD_GAMESPEED</DefineName>
<DefineTextVal>GAMESPEED_NORMAL</DefineTextVal>
</Define>
<Define>
<DefineName>STANDARD_TURNTIMER</DefineName>
<DefineTextVal>TURNTIMER_MEDIUM</DefineTextVal>
</Define>
<Define>
<DefineName>STANDARD_CLIMATE</DefineName>
<DefineTextVal>CLIMATE_TEMPERATE</DefineTextVal>
</Define>
<Define>
<DefineName>STANDARD_SEALEVEL</DefineName>
<DefineTextVal>SEALEVEL_MEDIUM</DefineTextVal>
</Define>
<Define>
<DefineName>STANDARD_ERA</DefineName>
<DefineTextVal>ERA_ANCIENT</DefineTextVal>
</Define>
<Define>
<DefineName>STANDARD_CALENDAR</DefineName>
<DefineTextVal>CALENDAR_DEFAULT</DefineTextVal>
</Define>
<Define>
<DefineName>AI_HANDICAP</DefineName>
<DefineTextVal>HANDICAP_NOBLE</DefineTextVal>
</Define>
<Define>
<DefineName>BARBARIAN_HANDICAP</DefineName>
<DefineTextVal>HANDICAP_CHIEFTAIN</DefineTextVal>
</Define>
<Define>
<DefineName>BARBARIAN_CIVILIZATION</DefineName>
<DefineTextVal>CIVILIZATION_BARBARIAN</DefineTextVal>
</Define>
<Define>
<DefineName>BARBARIAN_LEADER</DefineName>
<DefineTextVal>LEADER_BARBARIAN</DefineTextVal>
</Define>
<Define>
<DefineName>MAX_PLOT_LIST_SIZE</DefineName>
<iDefineIntVal>10</iDefineIntVal>
</Define>
<Define>
<DefineName>EVENT_MESSAGE_TIME</DefineName>
<iDefineIntVal>10</iDefineIntVal>
</Define>
<Define>
<DefineName>EVENT_MESSAGE_TIME_LONG</DefineName>
<iDefineIntVal>20</iDefineIntVal>
</Define>
<Define>
<DefineName>EVENT_MESSAGE_STAGGER_TIME</DefineName>
<iDefineIntVal>3</iDefineIntVal>
</Define>
<Define>
<DefineName>START_YEAR</DefineName>
<iDefineIntVal>-4000</iDefineIntVal>
</Define>
<Define>
<DefineName>WEEKS_PER_MONTHS</DefineName>
<iDefineIntVal>4</iDefineIntVal>
</Define>
<Define>
<DefineName>TERRAIN_POINTS</DefineNa

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